June 2010
2 posts
Jun 9th
Mirror of Symptoms
Today almost 50 000 Norwegians suffers from Alzheimer’s, and within 20 years scientists believe this number will have doubled. Alzheimer is a brain disease witch develops gradually and causing permanent impairment to the brain. It occurs most often in old age, but it can also affect people in their 50s. The Mirror of Symptoms visualize some of the many symptoms patients with Alzheimer’s can...
Jun 9th
May 2010
37 posts
May 29th
Processing - it's difficult!!
There has been many problems with processing-codes during this project. Thanks to Anthony Rowe we have put three different codes into one file, but we’re still missing the last code and some text frames. This will hopefully be done by this week, when Anthony comes back from England (fingers crossed). 
May 29th
May 29th
Preparations and prototyping
After the tutoring with Fiona and Matt we started to work on the visual look we wanted our installation to have. We had to finish the processing codes and find a way to get the physical neurons to light with the possibilities to turn them on and off.
May 29th
New consept
Our new concept is very similar to our original idea, but instead of using physical neurons as interactive switches to control the projected symptoms, they will only function as esthetic elements. However, they will have a light going on and off representing dying neurons (which is a direct link to the alzheimer’s disease). So the learning outputs we are going to focus on are three...
May 29th
10 signs of Alzheimer's →
May 29th
Workshop with Fiona Romeo and Matt Brown
In this workshop we learned about learning outcomes, learnings styles and attractors and labels. Each group also had a short tutoring session in front of class, which gave us all good directions on how to go on from here. Tonje and I was told that our installation was to complex, and that we had to simplify it. Fiona recommended that we should focus only on one aspect – either what happens in the...
May 29th
May 29th
WatchWatch
This is a sketch of how we want to visualize one of the symptoms (confusion with time and place). Down in the left corner is how the users interact with the installation, the large image is what they see.  
May 29th
What are we going to focus on?
We have read and noticed that people love installations were their own image are used, so we decided to include this in our project. But how could we relate this to alzheimer’s?  Alzheimer’s has several symptoms, and some of them are possible to visualize through manipulated video. By including what is happening in the brain and some of the symptoms of alzheimer’s, we wanted to...
May 29th
Alzheimer's association →
May 29th
Parkinson vs. Alzheimer's
After a lot of sketching and researching online we decided to focus on Alzheimer’s disease. This is a common disease, and something many people can relate to. Alzheimer’s has grown the last years, and even tough the scientist aren’t quite sure what causes it, they know that the high life expectancy is one of the reasons for its increase. 
May 29th
May 29th
The project
Once again Tonje Grøvik and I chose to collaborate. In this assignment we could choose between three different briefs, handed out by our client: The Norwegian museum of Science and Technology. After a quick brainstorming and some research we chose project 3: Mind the gap – The National Medical Museum. The brief goes as followed: National medical museum is located at the Teknisk Museum in Oslo....
May 28th
SPACES AND OBJECTS IN SPACES
This is your major project for the Tangible Interactions course, and should be seen as an opportunity to use and refine the skills, techniques and knowledge you have gained so far. Defining and running workshops, paper prototyping, user testing, video and other forms of evidencing, as well as advanced interaction and product design skills, will all have a place in this project. It is also the...
May 28th
May 26th
Final product
Kip is a stuffed cuddly toy for kids between two and six years old. When you place Kip on top of the moon, the moon illuminates. It will slowly fade and after 30 minutes the light is completly turned off. When there is no need for a lamp, children can play with Kip just as any other stuffed cuddly toy.  There is no electronic inside Kip just a magnet that are placed in his back. The magnet does...
May 26th
May 26th
May 26th
We named him Kip
Kip is slang for taking a nap
May 26th
May 26th
May 26th
Collaboration
Erlend Andenæs and I decided to work together on this project, and it didn’t take much time figuring out that we didn’t want to make a toy that would make noise or a toy that play by itself. We wanted the children to use their imagination when they play, so we decided to make a soft cuddly toy which had a station that would work as a night lamp. 
May 26th
May 26th
Physical computing
Your task is to create an interactive toy. You are limited to using one type of input (sensor or switch) and one type of output (servo, motor, light, sound). You can choose your own sensors and outputs, but you have to do it before the 4th of March. You have to combine your conceptual, material and technical design skills. You have to consider the physical form of the product as well as the...
May 26th
May 26th
May 26th
Documentation
We consider the documentation design of the product itself (how the rules are presented, how it is packaged, it’s style and visual design), and documentation of the processes in- volved. This includes user testing, trials, early prototypes and mockups of processes that have not yet, in reality, been built: a case of “this is how it will work”.
May 26th
Versus
Versus is a digital tabletop game for two players or two teams. The game is a mix of Trivial Pursuit and Chess - where the theme is gangster versus mafia, and the main goal is to knock out all of your opponents pieces. Each turn you will be presented different questions you’ll have to answer correctly if you want to move your piece. The questions will appear on a small wireless screen (this could...
May 26th
WatchWatch
Evidencing - Versus
May 26th
Evidencing
Week five will be spent on refining and communicating your developed concept. How engaging is the game? How much instruction is needed? We want to see evidenced materials that sell your concept effectively: materials that will make staff and students alike want to play your game!
May 26th
May 26th
Paper prototyping
This involves a more detailed analysis of mock-up tech- niques. To quickly recognise, explore and cultivate the strengths in a concept. What physical props are required to explain, and user test, your concept idea. This is particularly useful for exploring game concepts as most games can be physically played and properly tested.
May 26th
May 26th
Workshop
I chose to collaborate with Tonje Grøvik on this assignment. Together we conducted a workshop with four students from BI and one archeologist.  
May 26th
Brief: Tabletop game
A game can be considered as a process, possibly involv- ing physical objects, and that process is defined by a set of rules. Build a playable game for more than one player that in- cludes a set of rules, (ideally) physical objects, and can be played on a table. You can make a game of skill, strategy, chance, or a com- bination of these. Crucially, it MUST be interesting to play – the theme,...
May 26th
Better late than never…
Haven’t posted anything for a really long time – sorry about that, but here it comes.
May 26th
January 2010
11 posts
Museums and installations
Analysis task: Nobel Peace Center Collaboration with Tonje S.G.
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 18th
Jan 13th
“Litt vondt skal menneskene ha, ellers holder de opp å være mennesker. Så setter...”
– Gabriel Scott
Jan 13th